头文件(game.h)
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 10//简单模式下雷的总数
void menu();//显示菜单函数
void game();
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);//打印表格
void SetMine(char board[ROWS][COLS], int row, int col);//设置雷的位置
void FindMine(char board1[ROWS][COLS],char board2[ROWS][COLS], int row, int col);//排查雷
int GetMineCount(char board[ROWS][COLS], int x, int y);//统计某坐标周围雷的个数
游戏的函数定义源文件(game.c)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void InitBoard(char board[ROWS][COLS],int rows, int cols, char set)
{
//memset(board,set,rows * cols * sizeof(board[0][0]));
int i = 0, j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("++++++++++ 扫雷 +++++++++\n");
printf(" ");
for (i = 1; i <= col; i++)
{
printf(" %d", i);
}
printf("\n");
for (i = 1; i <= row; i ++)
{
printf("%d ", i);
for (j = 1; j <= col; j ++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("+++++++++++++++++++++++++\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char board[ROWS][COLS], int x, int y)
{
int i = 0, j = 0, count = 0;
for (i = -1; i <= 1; i++) {
for (j = -1; j <= 1; j++)
{
count += (board[x + i][y + j] - '0');//计算坐标周围雷的个数。
}
}
return count;
}
void FindMine(char board[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0, win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入想要排查的位置坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (board[x][y] == '1')
{
printf("成功踩雷,已被炸死!\n");
break;
}
else
{
win++;//如果不是雷,就++。
int count = GetMineCount(board, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
}
}
else printf("该位置已经排查过了,请重新选择其他位置\n");
}
else printf("位置越界,请重新输入!");
}
if (win == row * col - EASY_COUNT) printf("恭喜你,雷已经全部找到!!!\n");
}
游戏测试源文件(game_test.c)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//设置两个二维数组,一个放置自身带雷信息,一个放置周围雷的信息。
//开始打印的第二个数组,全部显示为‘*’,开始扫雷时,显示数字表示周围雷的个数。
//防止统计周围雷的个数时数组越界,我们提前把数组扩大一圈。
//没有雷的地方显示‘0’,有雷的地方显示‘1’。
int main()
{
srand((unsigned int)time(NULL));
int input;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("没有此选项,请重新选择:>");
break;
}
} while (input);
}