Cesium 与 Babylon.js 可视化 glsl 特效篇(四十四)

我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲

我整合一个类库 后续不断更新中

npm i @haibalai/cesium-babylonjs

初始化cesium -babylonjs 类库, map 是cesium 的viewer对象

import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);

添加特效

import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader =
`
#extension GL_OES_standard_derivatives : enable
precision highp float;
uniform float time;
uniform vec2 mouse;
vec2 resolution = vec2(1.0,1.0);
varying vec2 vUv;
constfloat r = .5;
constfloat mg = 1.7320508;
constfloat PI_H = 1.570796326794896;
constfloat PI = 3.14159265358979;
constfloat PI_2 = 6.28318530717958;
constfloat PI_4 = 12.56637061435917;
const vec3 mulColor1 = vec3( .9, .2, 1. );
const vec3 mulColor2 = vec3( .1, .8, .2 );
const vec3 lineColor1 = vec3( .0, .95, .5 );
const vec3 lineColor2 = vec3( .1, .05, .9 );
const vec3 bgColor = vec3( .2, .15, .5 );
const vec3 glowColor = vec3( .1, .75, .55 );
const vec3 frontColor = vec3( 1., 1., 1. );
const vec3 frontColor2 = vec3( .01, .03, .05 );
vec3 hex( in vec2 p, infloat t, infloat x, infloat y, infloat o ) {
float d;
if ( abs(p.x) > abs(p.y) * mg )
d += abs(p.x);
Cesium 与 Babylon.js 可视化 glsl 特效篇(四十四) - 小专栏